“You can bring her back.
The question is what you’re willing to leave behind.”

About The Game

You play as Kara, who has returned to the place of her sister's death, Alice. Her ghost remains trapped in a place between life and death. To bring her back, Kara must complete the climb they once failed by switching between the real and ghost world to overcome obstacles.

Along the way you are presented with choices . These choices shape the ending of the game.

Controls

WASD / Arrow Keys - Move

Shift - Dash

Space - Jump

E / J - Toggle between worlds (remappable)

P - Reset Level

Socials

Instagram: Instagram

YouTube: YouTube

Credits


Updates

v 0.1.0

  • Made few levels easier
  • Removed double dash
  • Feedback has been taken into consideration and is being added!

v 0.1.1

  • Added outlines to platforms in the opposite world!
  • Added 2 separate difficulty modes:
    • Regular (with outlines)
    • Hardcore (without outlines)
  • Removed bugs on final dialogue (boss could sometimes attack you during it)

v 0.1.2

  • Settings menu has been added:
    • Interchangeable controls
    • Toggleable fullscreen
    • Toggleable Vsync
    • Can change difficulty and timer anytime


Planned Updates

  • Adding lore notes / tablets
  • More SFX
  • Refining the final dialogue


    Development log

    Comments

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    I haven't finished the game (yet!), just at the start of the boss.  I've found it to be a creative twist on the typical platformer!


    With that said, I have been having a bit of annoyance with the way the controls are mapped to the keyboard (I'm using Google Chrome for my browser, by the way).

    First, neither the W key nor the Up arrow key work on my computer. The only button that acts as jump right now is the Spacebar. It would be nice for the W key and Up arrow key to work as jump as well.

    Second, only one of the shift keys seems to work as dash (Left side; the one closer to the WASD keys), while the other shift key (Right side; the one closer to the arrow keys) doesn't respond (same as the W and Up keys don't respond).

    The controls seem to be adaptable for both left-handed (WASD) and right-handed (Arrow Keys) players, which is great. I personally have been playing WASD. As it is, though, my fingers feel all mixed up. My left hand controls my left and right movement (A and D keys) as well as the dash (Left-side shift key), but it doesn't control my jump movement (Spacebar).  Instead, my right hand controls my jump movement (Spacebar) and it controls my world-switching (J key).

    (I could theoretically use Spacebar with my left hand but then I would have 4 actions on left hand and one on right hand) (Additionally, I could map world-switch to E key instead, but again, 4 keys on one hand).

    As it is, I have been using A key, D key, and Left-side shift on my left hand. And Spacebar and J key on my right hand.  What I would like to do is to use  W key, A key, and D key on my left hand. And Right-side shift and J key on my right hand.    This would allow me to do my main movement functions (move left, move right, jump) on one hand, and to do the more unique actions (dash, world-switch) on the other.

    (A similar thing applies if I was using Arrow keys. My right hand controls only left and right movement. And my left hand controls dash, world-switch, and jump.   Ideally, my right hand would control the main movement functions while my left hand would control the more unique actions.)

    The way I see to make the keyboard mapping feel more natural is to enable the W key and Up arrow key as jump controls (while keeping the Spacebar for those who prefer it?) and enable the Right-side shift key as a dash control.


    One last thing (which is more my personal thought), it seems like the game was originally intended to be played without the outlines.  Calling the non-outline mode as 'hardcore' and the outline-assist mode as 'regular' feels a bit like you're selling this feature (the world switching and the way it plays into the platforming's difficulty) short.  Like the outline-assist mode is the, I guess, 'correct' way to play and to play the non-outline mode is unnecessary to the game.  In a way, it can be considered so, and there's nothing wrong with wanting to play only with the outline-assist, but it feels to me as though the feature is being sold short.  Maybe you could rename the modes so that the non-outline mode is 'regular' and the outline-assist mode is 'assist'?  I'm not sure, but I wouldn't want anyone to overlook the non-outline mode because it has been labelled as the hard mode.  This is more of my personal preference than anything, so don't feel like you need to regard it unless you want to, I just thought another perspective there might be nice.


    I'm sorry if I fumbled my words at all (and for the very very very long comment), please let me know if I need to clarify what I meant by anything (or if I've overstepped in any way)!  So far a very fun platformer with an interesting story concept to tie it all in, keep it up!

    Hey thank you, and don't worry, this is super detailed and helpful feedback!
    I do agree I've been putting away the settings menu for the end of the game with interchangeable controls. I do apologize for the frustration, I will get the settings menu done next :D.
    That is true that the game was originally designed to be played without outlines, but some play testers did want outlines and I personally would never play an assist mode in a game😅, hence I made it the regular, but your point does make sense and I agree with it. I will definitely consider naming it assist mode and making it easily changeable anytime during the game.
    Thank you again for the super detailed feedback, I appreciate your input, Good luck on the game 😁. 

    You should add the space key to the listed controls. The dimension switching works well. It might be too smooth. a slight transition period to see what's coming would be nice. Or a toggle to see the other world. Right now it feels like Simon says trying to solve these platform puzzles.

    Thank you for the feedback. Those are good ideas! I'll try to implement them and see how it works out. Thank you for the feedback :D

    Great game honestly, idea is fun to play and creative which is nice. Feels quite fresh to experience a platform like this one. Keep updating and add lore, also fix collisions when switching worlds but that's about it. 8/10

    (+1)

    Thank you for playing my game! There's already lore to the game I just need to add it to the game 😅, but I will update it soon to incorporate that I will try my best to fix the collisions, thought I already fixed them by making the player get pushed out of the wall but guess not. Thank you for letting me know